For the same reason it only supports the US release of the 2004 version, because everything in the game's code and data has completely different addresses between the versions. In order for the mod loader to support every version of the game, we'd need to make different builds of the mod loader for each version that patch different addresses, and then we'd have to make different builds of each of the mods... I made the decision even before the Steam version was released that I wouldn't be supporting it at all for hacking, and I'm glad that I did that, because not only would supporting it have required doing all the research again to find all the code/data that we already found in the 2004 version, and making two versions of the mod loader and the split inis, but then Sega updated it, so we'd have to start over from scratch AGAIN. + I am so glad Sega hasn't updated SA2. For the same reason it only supports the US release of the 2004 version, because everything in the game's code and data has completely different addresses between the versions. In order for the mod loader to support every version of the game, we'd need to make different builds of the mod loader for each version that patch different addresses, and then we'd have to make different builds of each of the mods... I made the decision even before the Steam version was released that I wouldn't be supporting it at all for hacking, and I'm glad that I did that, because not only would supporting it have required doing all the research again to find all the code/data that we already found in the 2004 version, and making two versions of the mod loader and the split inis, but then Sega updated it, so we'd have to start over from scratch AGAIN. + I am so glad Sega hasn't updated SA2. www.hdigoods.com - WSO YANZ ENC BYPASS
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